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Luna plays...Dear Esther

Note: this article was written several months ago, when Obduction was first announced. It's been on the backburner for all these months, thanks to the heroic laziness of the magazine's editors, but it's out now, so... enjoy!

When Dear Esther was first released as a standalone game, I considered writing game reviews for the magazine, starting with Dear Esther.  A lot of people on the forums were enthusiastic about it, but I never found the time to sit down and write it all down. Now here we are, over two years later, and here is my review of Dear Esther.

When I downloaded Dear Esther, I played with the game for maybe half-an-hour and then uninstalled it, too disappointed by my own expectations to continue.

I expected it to be a game. It isn't.

I was reminded of it recently, when The Stanley Parable was released, and after watching TotalBiscuit's talk on what constitutes a game, I decided to go back and finish playing Dear EstherPlaying it again without any real expectations, I found I could actually appreciate it more than I thought I ever would. Simply by not seeing it as a game, I could appreciate it for what it is: art. Lire la suite

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Creators of Myst and Doom Interviewed

In a recent interview of Rand Miller and John Romero, the creators of Myst and Doom respectively, at the NYU Game Center, both of the legendary video game developers shared, among other things, their points of view on the other's game.

Doom and Myst were both originally released in 1993, and both were highly acclaimed, albeit for drastically different reasons. While Myst became synonymous with the graphical adventure game genre, Doom defined the modern first-person shooter genre for many years. According to the interview, their respective creators both initially expressed a feeling of incredulity and anger when they became aware of the others' game. Lire la suite

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All Guilds Meeting - April 2014

The first All Guilds Meeting of spring, and like nature, things have come alive!  A very busy meeting this month.  As always, we bring you the raw and cleansed chatlogs for your viewing pleasure.

Here's a summary of all that happened:

International Hood:

I.H.P:Max and Zeke365 were first up to talk about two of the International Hood's upcoming events.  They will be having a Public Open Hood Day on Thursday, April 24th from 12:00 to 22:00 KI time.  Stop in to discuss projects, stories, websites and ideas that you have.  They will also have Guided Age Tours similar to Zeke's Cavern Tours for those interested in hearing the backstory behind the Ages.  We will report more on those as details become available.

MystiTech Productions

It's been awhile since we've heard from Vector Cramp and crew, but he stopped by to update the crowd on The Lost Art, a machinima project created by him and the MystiTech Productions team.  The project continues nicely, and Vector says there will be something exciting announced very soon!

DIRT - URU Live/PyPRP Importer Lire la suite

Heritage Night III

Shorah everyone!

Heritage Night III will take place on Sunday, March 9th at 13:10 KI time. This month's topic is "The Creation of The Fun House" and the event will take place in The Hood Of Illusions, a place where people can hack the game in authorized ways.

What lead to the creation of such a place? Come to the event and you will hear for yourself!

Remember that Daylight Savings Time starts that day in the US, so keep this in mind if you don't want to come an hour early!

Localisation dans D'ni: 
The Hood of Illusions
Date de l'événement: 
Mars 9, 2014 - 13:10
Soumis par: 
Jamie Marchant
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The Cleft Above & Below: Update

Esto Centura assures everyone that The Cleft and Below is still alive and kicking! 

Since this winter, the ongoing fan-written stories have been pushed two months behind schedule.  Despite this, they are working behind-the-scenes to continue their growing tale. 

Volume 1 of TCaB Arc 2 is nearing completion.  After that, they will be entering a brief haitus, during which the team plans to work ahead for Volume 2 to prevent any further delays.  It will also give them time to finish working on TCaB KI logs, a revision of their previous storyline to be released in PDF format and hosted on their site.

The group will be organizing a telling of the first TCaB story, "The Third Journeyer", this summer.  Watch the MOUL forums for more information.

Interested in contributing in some way to the project?  They are always looking for talented explorers to help!  Drop them an e-mail at

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